The Player-Coach Model

How to lead a design team while still doing the work yourself.

LeadershipDecember 202512 min read
The Player-Coach Model

The player-coach model is increasingly relevant in AI-native design orgs. When your team is small and the stakes are high, you can't afford to only manage—you need to also produce.

But doing both poorly is worse than doing one well. Here's how to navigate the tension.

When Player-Coach Works

The model works when:

  • Your team is small (under 5 designers).
  • You're shipping new, experimental work where your hands-on involvement accelerates decisions.
  • Your IC work directly raises the bar for the team.
  • You have the discipline to switch contexts cleanly.

When It Fails

The model fails when:

  • You're the bottleneck on decisions because you're buried in IC work.
  • Your team needs mentorship you're not providing.
  • You're doing IC work because you don't trust your team, not because it's the right move.
  • You're exhausted and doing both poorly.

Making It Work

  • Block your calendar ruthlessly. Player time and coach time shouldn't bleed together.
  • Pick one IC project, not five. Your IC work should be a scalpel, not a shotgun.
  • Use your IC work to teach. Pair with junior designers. Document your decisions. Make your work a reference.
  • Have a deputy. Someone who can make decisions when you're heads-down.
  • Check your ego. Sometimes the best player-coach move is to step off the field entirely.

The AI-Era Twist

In an AI-native world, player-coach design leaders have a new responsibility: demonstrating how to work with AI, not just how to design.

Your IC work should model AI-native practices: Behavior Briefs, system stewardship, failure-first design. Your coaching should include AI fluency as a core skill.

The player-coach who can do both—ship AI-native work and teach the team to do the same—is worth more than a pure manager or a pure IC.

Let's talk about your product, team, or idea.

Whether you're a company looking for design consultation, a team wanting to improve craft, or just want to collaborate—I'm interested.

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